Atheb ch'Azoviq

Character Brief
| Pronouns | he/him |
| Rank | Lt. JG |
| Assignment | USS Unity |
| Role | Reconaissance |
| Species/Traits | Andorian |
Features
brief description, distinguishing features, age
Demeanor
personality type, quirks
Character Type
Background
Environment
Frontier Colony
Upgringing
Science and Technology (A)
Professional
Career Path
Starfleet/Operations Track
Associates
Experience
Novice
Career Event 1
Called Out a Superior: During the Dominion War, strongly objected to an order to hold fire and not attack an encampment of vulnerable Vorta he had discovered on a reconnaissance mission, including calling his commanding officer pathetic on the comm channel. Later intel revealed the small encampment of Vorta were a previously unknown, albeit ineffective rebel faction. Atheb was formally reprimanded, but his commander kept him on through the rest of the war, seeing that the experience taught Atheb something about rushing to judgments.
Career Event 2
Narrow Escape: During a recon mission behind enemy lines in the Dominion War, Atheb and his squad were ambushed by a Jem'Hadar ship. With quick thinking and daring piloting, he escaped by luring the pursuing vessel into the upper atmosphere of a gas planet and venting plasma from the shuttle to ignite the gas and disable the Jem'Hadar ship long enough for them to warp away.
Personal
Pastimes
Rock Climbing
Background
Relative(s)
Associates
Stats
Attributes & Departments
| Atributes | Departments | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Control | 10 | Fitness | 10 | Presence | 9 | Command | 3 | Engineering | 2 | Science | 1 |
| Daring | 11 | Insight | 7 | Reason | 9 | Conn | 4 | Security | 4 | Medicine | 2 |
Reputation, Determination, Protection
| Reputation | 3 |
| Determination | 3 |
| Protection | 0 |
| Stress | 10 |
Values
Our duty is to protect • Crew comes first • Seeking to find myself far from home • Trust, but verify
Species Ability
Intense: When you succeed at a task where you purchased one or more d20s by adding to Threat, you generate 1 bonus Momentum for each d20 purchased. Bonus Momentum may not be saved.
Focuses
Power Systems • Interrogation • Targeting Systems • Hand-to-Hand Combat • Shuttlebay Management • Mental Discipline
Talents
The Ushaan: You are experienced in the tradition of honor-dueling known as the Ushaan. When you make a Melee Attack, or are targeted by a Melee Attack, and buy one or more d20s by adding to Threat, you may re-roll any number of dice in your dice pool for the task. Further, you own an Ushaan-tor, a razor-sharp ice-miner’s tool used in these duels. The Ushaan-tor is a blade, and it counts as standard issue for you.
True North: You rarely lose your way. When on a planet, or within a ship or space station, you always retain an accurate sense of your direction (on a planet, you always know which direction is north; on a ship, you can tell which way is forward; on a station, you can tell which way is the center), and the Difficulty of any task for you to determine your location is reduced by 2, to a minimum of 0, just by observing visible landmarks or other signs.
Untapped Potential: Whenever you succeed at a task for which you bought one or more additional dice (by any means), roll a d20 after the roll. If you roll equal to or less than the chosen attribute, gain 1 bonus Momentum; if you roll higher, add 1 Threat instead.
Interrogation: When you succeed at a task to coerce someone to reveal information in a social conflict, you may ask one question for free, as per the Obtain Information Momentum spend.
Attacks
Unarmed Strike: Melee, Stun 2, Size 1H
Ushaan-tor: Melee, Deadly 3, Size 1H
Phaser type-1: Ranged, Stun/Deadly 3, Charge, Hidden 1, Size 1H
Equipment
Uniform, Communicator, Tricorder, Ushaan-Tor ice pick