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[[File:Alyssa Hendricks pic.png|thumb]]
[[File:Alyssa hendrics pc token Unity.png|thumb|Alyssa Hendricks Token]]


=== Species ===
== Character Brief ==
Human
{| class="wikitable"
|+
|Pronouns
|she/her
|-
|Rank
|Lieutenant Commander
|-
|Assignment
|USS Unity
|-
|Role
|Chief of Security/Chief Tactical
|-
|Species/Traits
|Human  
|}


=== Affiliation ===
==== Features ====
Federation, Starfleet
brief description, distinguishing features, age


=== Location/Posting ===
==== Demeanor ====
USS Sinclair, 2377
personality type, quirks


=== Rank ===
==== Character Type ====
Lt
[[Player-Character]]


=== Occupation ===
== Background ==
Chief Officer/Chief Tactical


=== Status ===
=== Environment ===
Active ''<small>(2377)</small>''
Homeworld (Earth)


=== Professional ===
=== Upgringing ===
Starfleet


=== Personal ===
=== Career Path ===
Starfleet Operations Track
 
=== Associates ===
 
=== Experience Level ===
Experienced
 
=== Career Event 1 ===
Conflict with a Hostile Culture
 
=== Career Event 2 ===
Death of a Friend
 
== Personal ==
 
=== Family ===
Alyssa is the first of three children. There is a 1 year difference between her and Jason and a 4 year difference between Alyssa and Vanessa. Alyssa was born on the Ambassador class U.S.S. Banshee but shortly after she was born moved to Philadelphia, where she grew up with her siblings and for a short while both her parents. [https://johnrunsgames.com/sta/images/6/6c/Alyssa_Hendricks_-_Background.pdf Extended Background] (PDF)
 
=== Pastimes ===
Kick boxing, Hiking, Mountain Climbing, Thai Chi
 
=== Background ===


=== Relative(s) ===
=== Relative(s) ===
[[Barbara Claymore]] (daughter)


=== Associates ===
=== Associates ===


=== Background ===
== Stats ==
 
=== Attributes & Departments ===
{| class="wikitable"
! colspan="6" |Atributes
! colspan="6" |Departments
|-
!'''<small>Control</small>'''
!10
!'''<small>Fitness</small>'''
!11
!'''<small>Presence</small>'''
!9
!'''<small>Command</small>'''
!4
!'''<small>Engineering</small>'''
!2
!'''<small>Science</small>'''
!1
|-
|'''<small>Daring</small>'''
|10
|'''<small>Insight</small>'''
|9
|'''<small>Reason</small>'''
|7
|'''<small>Conn</small>'''
|3
|'''<small>Security</small>'''
|5
|'''<small>Medicine</small>'''
|1
|}
 
=== Reputation, Determination, Protection ===
{| class="wikitable sortable mw-collapsible"
|-
|<small>Reputation</small>
|3
|-
|<small>Determination</small>
|3
|-
|<small>Protection</small>
|3
|-
|Stress
|10
|}
 
=== Values ===
Friends in high places
 
Trust, but verify
 
One must always have faith in oneself
 
The best protection is early detection
 
=== Species Ability ===
Faith of the Heart
 
=== Focuses ===
Martial arts, Targeting Systems, Ship Weapons Systems,  Computer Security Systems, Interrogation, Ship Lock-down procedures
 
=== Talents ===
'''Faith of the heart pg-107:''' REQUIREMENT: Human
 
When you use one of your values to spend or gain Determination, you may also add 1 Momentum to the group pool.
 
'''Bold (Security) pg-149:''' REQUIREMENT: None
 
Whenever you attempt a task with that department, and you buy one or more d20s by spending Momentum, you may re-roll a single d20.
 
'''Fire at Will pg-161:''' REQUIREMENT: Security 3+
 
If you make an ''Attack'', you may use the ''Swift Action'' Momentum spend for 1 Momentum rather than 2, but the second major action you take must also be an ''Attack''.
 
'''Precision Targeting pg-162:''' REQUIREMENT: Security 4+ and Conn 3+
 
You can more easily pick out and target specific systems when making an Attack against an enemy vessel. When you make an Attack with starship weapons that targets a specific ship system, you may re-roll a d20.
 
'''Decisive Leadership pg-157:''' REQUIREMENT: Command 4+
 
In a conflict, once per round, you or your allies may ''Keep the Initiative'' for free.
 
=== Attacks ===
Unarmed Strike: Melee, Stun 2, Size 1H
 
Phaser type-2: Ranged, Stun/Deadly 4, Charge, Size 1H


=== Character Type ===
=== Equipment ===
[[Player-Character]]
Uniform, Communicator, Tricorder


=== Player Sheet ===
=== [https://johnrunsgames.com/sta/index.php/File:Alyssa_Hendricks_player_sheet.pdf Player Sheet PDF] ===
[[File:Alyssa Hendricks Player Sheet.pdf|left|thumb]]
[[File:Alyssa Hendricks player sheet.pdf|thumb|Alyssa Hendricks player sheet]]
{{DEFAULTSORT:Hendricks Alyssa}}

Latest revision as of 00:56, 17 May 2026

Alyssa Hendricks Token

Character Brief

Pronouns she/her
Rank Lieutenant Commander
Assignment USS Unity
Role Chief of Security/Chief Tactical
Species/Traits Human

Features

brief description, distinguishing features, age

Demeanor

personality type, quirks

Character Type

Player-Character

Background

Environment

Homeworld (Earth)

Upgringing

Starfleet

Career Path

Starfleet Operations Track

Associates

Experience Level

Experienced

Career Event 1

Conflict with a Hostile Culture

Career Event 2

Death of a Friend

Personal

Family

Alyssa is the first of three children. There is a 1 year difference between her and Jason and a 4 year difference between Alyssa and Vanessa. Alyssa was born on the Ambassador class U.S.S. Banshee but shortly after she was born moved to Philadelphia, where she grew up with her siblings and for a short while both her parents. Extended Background (PDF)

Pastimes

Kick boxing, Hiking, Mountain Climbing, Thai Chi

Background

Relative(s)

Associates

Stats

Attributes & Departments

Atributes Departments
Control 10 Fitness 11 Presence 9 Command 4 Engineering 2 Science 1
Daring 10 Insight 9 Reason 7 Conn 3 Security 5 Medicine 1

Reputation, Determination, Protection

Reputation 3
Determination 3
Protection 3
Stress 10

Values

Friends in high places

Trust, but verify

One must always have faith in oneself

The best protection is early detection

Species Ability

Faith of the Heart

Focuses

Martial arts, Targeting Systems, Ship Weapons Systems,  Computer Security Systems, Interrogation, Ship Lock-down procedures

Talents

Faith of the heart pg-107: REQUIREMENT: Human

When you use one of your values to spend or gain Determination, you may also add 1 Momentum to the group pool.

Bold (Security) pg-149: REQUIREMENT: None

Whenever you attempt a task with that department, and you buy one or more d20s by spending Momentum, you may re-roll a single d20.

Fire at Will pg-161: REQUIREMENT: Security 3+

If you make an Attack, you may use the Swift Action Momentum spend for 1 Momentum rather than 2, but the second major action you take must also be an Attack.

Precision Targeting pg-162: REQUIREMENT: Security 4+ and Conn 3+

You can more easily pick out and target specific systems when making an Attack against an enemy vessel. When you make an Attack with starship weapons that targets a specific ship system, you may re-roll a d20.

Decisive Leadership pg-157: REQUIREMENT: Command 4+

In a conflict, once per round, you or your allies may Keep the Initiative for free.

Attacks

Unarmed Strike: Melee, Stun 2, Size 1H

Phaser type-2: Ranged, Stun/Deadly 4, Charge, Size 1H

Equipment

Uniform, Communicator, Tricorder

File:Alyssa Hendricks player sheet.pdf