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Alyssa Hendricks

From Star Trek Adventures
Revision as of 11:19, 16 April 2026 by Admin (talk | contribs)
Alyssa Hendricks Token

Character Brief

Pronouns she/her
Rank Lieutenant
Assignment USS Unity
Role Chief of Security/Chief Tactical
Species/Traits Human,

Features

brief description, distinguishing features, age

Demeanor

personality type, quirks

Character Type

Player-Character

Background

Environment

Homeworld (Earth)

Upgringing

Starfleet

Career Path

Starfleet Operations Track

Associates

Experience Level

Experienced

Career Event 1

Conflict with a Hostile Culture

Career Event 2

Death of a Friend

Personal

Family

Alyssa is the first of three children. There is a 1 year difference between her and Jason and a 4 year difference between Alyssa and Vanessa. Alyssa was born on the Ambassador class U.S.S. Banshee but shortly after she was born moved to Philadelphia, where she grew up with her siblings and for a short while both her parents. Extended Background (PDF)

Pastimes

Kick boxing, Kal'toh, Historic battle Strategies, Thai Chi

Background

Relative(s)

Associates

Stats

Attributes & Departments

Atributes Departments
Control 10 Fitness 11 Presence 9 Command 4 Engineering 2 Science 1
Daring 10 Insight 9 Reason 7 Conn 3 Security 5 Medicine 1

Reputation, Determination, Protection

Reputation 3
Determination 3
Protection 3
Stress 10

Values

Friends in high places

Trust, but verify

Resistance is never futile

The best protection is early detection

Species Ability

Faith of the Heart

Focuses

Martial arts, Targeting Systems, Ship Weapons Systems,  Computer Security Systems, Hand-phasers, Ship Lock-down procedures

Talents

Faith of the heart pg-107: REQUIREMENT: Human

When you use one of your values to spend or gain Determination, you may also add 1 Momentum to the group pool.

Bold (Security) pg-149: REQUIREMENT: None

Whenever you attempt a task with that department, and you buy one or more d20s by spending Momentum, you may re-roll a single d20.

Fire at Will pg-161: REQUIREMENT: Security 3+

If you make an Attack, you may use the Swift Action Momentum spend for 1 Momentum rather than 2, but the second major action you take must also be an Attack.

Precision Targeting pg-162: REQUIREMENT: Security 4+ and Conn 3+

You can more easily pick out and target specific systems when making an Attack against an enemy vessel. When you make an Attack with starship weapons that targets a specific ship system, you may re-roll a d20.

Decisive Leadership pg-157: REQUIREMENT: Command 4+

In a conflict, once per round, you or your allies may Keep the Initiative for free.

Attacks

Unarmed Strike: Melee, Stun 2, Size 1H

Phaser type-2: Ranged, Stun/Deadly 4, Charge, Size 1H

Equipment

Uniform, Communicator, Tricorder