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Captain Qi'Ral

From Star Trek Adventures
Captain Qi'Ral NPC USS Exeter

Velix Qi'Ral

Pronouns She/Her
Rank Captain
Assignment USS Exeter
Role Commanding Officer
Species/Traits Klingon

Features

Klingon, 38 years of age.

Demeanor

Thoughtful, cerebral, restrained and loyal.

Character Type

NPC

Background

Environment

Starleet

Upgringing

Colony worlds and starships

Professional

Starfleet, Command Track

Career Path

Joined Starfleet prior to Wolf-359. Promoted through the ranks quickly.

Associates

Experience

Career Event 1

Encountered a truly alien being.

Career Event 2

Took Command of a starship.

Personal

Pastimes

Background

Relative(s)

Associates

Stats

Attributes & Departments

Atributes Departments
Control 9 Fitness 10 Presence 10 Command 5 Engineering 3 Science 1
Daring 12 Insight 9 Reason 9 Conn 2 Security 3 Medicine 2

Reputation, Determination, Protection

Reputation 3
Determination 3
Protection 1

Values

Knowledge is a weapon, use it wisely.

We must strive to be more than we are.

Push me too far and you'll see my ugly side.

No one gets left beind.

Species Ability

Brak'lul: You gain 1 Protection which stacks with the benefits of any armor worn. Further, when another character attempts First Aid to heal you, they may re-roll a d20.

Focuses

Mental Discipline

Emotional Intelligence

Lead by Example

Call to Action

Gambling

Diplomacy

Special Rules

Bold (Command): Choose a department when you select this talent. Whenever you attempt a task from that department, and you buy one or more d20s by adding Threat, you may re-roll a single d20. You may select this talent multiple times, once for each department. You may not select this talent for any department for which you have the Cautious talent.

Department: Command

Call to Action: In a conflict, you may use the Prepare minor action to grant one ally who you can communicate with a minor action of their choice, which they perform immediately.

Durability: Whether through genetic engineering or cybernetic implants, you’re more durable than most people. You gain Protection 2.

Mind-Shielded: The being is immune to the effects of telepathy and cannot have their thoughts and emotions read by the Telepathy or Empathy talents, nor can they hear or be harmed by projections from the Telepathic Projection talent.

Attacks

Unarmed Strike 2 (Qualities: Stun)

Phaser Type 2: 4 (Stun/Deadly, Charge)

Mek'leth: Damage (+ Security)

On-handed melee weapon (opportunity cost: momentum)

Equipment

Uniform

Communicator

Tricorder

Mek'leth